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Tween with
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![](Help/Images/transgif1x1.gif) |
Use this option to choose where to add frames:
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![](Help/Images/transgif1x1.gif) |
![](Help/Images/transgif1x1.gif) |
Next Frame
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![](Help/Images/transgif1x1.gif) |
Adds frames between the selected frame and the following frame. This option is not available when you select the last frame in the Animation palette.
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![](Help/Images/transgif1x1.gif) |
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First Frame
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![](Help/Images/transgif1x1.gif) |
Adds frames between the last frame and first frame. This option is available only if you select the last frame in the Animation palette.
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![](Help/Images/transgif1x1.gif) |
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Previous Frame
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![](Help/Images/transgif1x1.gif) |
Adds frames between the selected frame and the preceding frame. This option is not available when you select the first frame in the Animation palette.
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![](Help/Images/transgif1x1.gif) |
![](Help/Images/transgif1x1.gif) |
Last Frame
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![](Help/Images/transgif1x1.gif) |
Adds frames between the first frame and last frame. This option is available only if you select the first frame in the Animation palette.
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![](Help/Images/transgif1x1.gif) |
![](Help/Images/transgif1x1.gif) |
Frames to Add
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![](Help/Images/transgif1x1.gif) |
Use this option to choose the number of frames to add.
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![](Help/Images/transgif1x1.gif) |
![](Help/Images/transgif1x1.gif) |
Delay
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![](Help/Images/transgif1x1.gif) |
This option allows you to specify a delay-the time that a frame is displayed-for single frames or for multiple frames in an animation. Delay time is displayed in seconds.
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![](Help/Images/transgif1x1.gif) |
![](Help/Images/transgif1x1.gif) |
All Layers
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![](Help/Images/transgif1x1.gif) |
Varies all layers in the selected frame or frames.
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![](Help/Images/transgif1x1.gif) |
![](Help/Images/transgif1x1.gif) |
Selected Layer
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![](Help/Images/transgif1x1.gif) |
Varies only the currently selected layer in the selected frame or frames.
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![](Help/Images/transgif1x1.gif) |
![](Help/Images/transgif1x1.gif) |
Position (Vector Layers)
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![](Help/Images/transgif1x1.gif) |
Varies the position of the layer’s content in the new frames evenly between the beginning and ending frames.
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![](Help/Images/transgif1x1.gif) |
![](Help/Images/transgif1x1.gif) |
Angle (Vector Layers)
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![](Help/Images/transgif1x1.gif) |
Varies the angle of the layer’s content in the new frames evenly between the beginning and ending frames.
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![](Help/Images/transgif1x1.gif) |
![](Help/Images/transgif1x1.gif) |
Opacity
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![](Help/Images/transgif1x1.gif) |
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![](Help/Images/opacity.png) |
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![](Help/Images/transgif1x1.gif) |
Varies the opacity of the new frames evenly between the beginning and ending frames. Opacity is the opposite of transparency. If something has an opacity value of 100%, that means it’s completely visible. An opacity value of 0% indicates that an object is completely transparent.
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![](Help/Images/transgif1x1.gif) |